stardew valley content patcher tutorial

    This commit does not belong to any branch on this repository and may belong to a fork outside of the repository. Its really really really easy to send a letter in Stardew Valley thanks to CategoryContent PatcherIn fact its so easy its usually just bundled into the information about events and its hard to find a mod that just sends mail - usually the letters are part of a mod for more dialog events getting recipes new NPCs etc.


    Content Patcher At Stardew Valley Nexus Mods And Community

    The easiest way to make a replacement sprite is to copy the thing youre replacing into an image editing program and then edit it.

    . Run the game using SMAPI. Choose from the options below. The asset name never includes Content the.

    Making a Map using Tiled video walkthrough Tutorial. Content packs are one of the two main ways to mod Stardew Valley alongside creating C mods for SMAPI directly. When youre done save it as a png in a folder named assets inside your mod folder.

    Unpack the Stardew Valley xnb files so you can see how they work. An asset is an image data model or map which the game loads from its Content folder or from mods. Its recommended that you also unpack the games content files or at least the file youll be editing eg.

    The Tools I Use. Converting Custom Furniture To DGA. Springobjects hairstyles etc which should be found in your Stardew Valley folder which happens to be the same place you find your Mods.

    In the last episode we went over why it is a good idea to convert XNB edits over to Content Patcher. Our fictitious modder goes by Tutorial Terry and the mod will be called. It supports dataimagemap files has functionality like partial patches and prependappend and supports many different conditions and tokens eg to make textures seasonal data that changes by time of day etc.

    If you need a mod that allows you to change your clothes you can use Kisekae. For more information see the Content Patcher readme. This is the 2 files needed to make a dialogue mod that uses Content Patcher by Pathoschild.

    Content Patcher --this will load your hair mods for you SMAPI --to get Content Patcher to work. I put the content in the main folder from SVE. Basic Usage of Content Patcher Translation Keys i18n Tutorial.

    Install CategoryContent Patcher. Content packs let you edit the games XNB images data and maps with zero programming. You can optionally use features like conditions tokens and player settings.

    Make sure to poke around in Stardew ValleyContent unpackedCharactersDialogue. The Stardew Valley Wiki has an introduction to using dialogue commands here. The manifestjson which tells SMAPI about the mod.

    I put the content in the main folder from SVE. Thank you SO MUCH for this tutorial. This guide goes into more detail below.

    For this tutorial we will be using xnbcli which is an open-source XNB extractor that can be used on Windows Mac or Linux. It loads up until it has to actually load my game and. Unlike the Target this time you do want to include.

    These are what Content Patcher lets you change. The contentjson which tells Content Patcher what things to change. Unzip the mod folder into Stardew ValleyMods.

    Its quick easy and youll want to reference more than you think. Content Patcher CP Addeditreplace any content asset in the game ie assets normally read from your games Content folder. Install any content packs you want by unzipping them into Stardew ValleyMods.

    Content Patcher Dialogue Template-2382-1-0zipContent Patcher Dialogue Templatefolder 2KB. First run the SMAPI installer. If youre already using another content patcher portrait mod that changes other characters as well as Elliotts there are two solutions to make this mod compatible.

    Dont worry about only needing one section Just unpack the whole thing. Changing Farm Maps Midsave. First run the SMAPI installer.

    Then unzip Content Patcher and place it in your mods folder. The first step is to download the newest version for your platform and unzip the archive. You can do much more with Content Patcher using features like actions tokens conditions and more.

    You can now edit the FromFile part of the code to have your pngs name. Converting an XNB mod to Content Patcher. Use these or anything that does the same this is just what I used Notepad --This allows you to edit json files while keeping the format.

    This template uses the editData function of Content Patcher to add or change entries for dialogue. But today were going to make two simple. What is an asset.

    You probably also need to unzip your clothing mod and place it in your mods folder. This is going to be a bit more technical. This tutorial will develop a mod which changes the exterior of the farmhouse into a giant blueberry.

    A fairly standard convention is to begin the name of a Content Patcher mods folder with CP so we will name this folder CP Blueberry Farmhouse. In this episode we go over how to do that and then go. Sometime before you posted this I was translating the entire game and actually gave up after a few weeks due to how horrible it was working with all the xmb files packing and unpacking constantly in fact I got so frustrated with it I quit playing Stardew for a long time.

    The next step is to copy the appropriate files from the games Content folder into xnbclis packed folder. As for what to put in that folder a Content Patcher mod has 3 important pieces. Then i downloaded everything necessary for Stardew Valley Extended Content Patcher AdvancedLocationLoader EntoraxFramework Summit Reborn Farm Type Manager Karmyllas Winter Grass NPC Location and SVE ALL and SVE CP.

    Go into the contentjson of the portrait mod you are using and remove the lines that replace Elliotts sprites.


    Content Patcher At Stardew Valley Nexus Mods And Community


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